We began by analysing a line drawing which Jay had already provided us with, at first this seemed very strange as it was just a flat object which had no form to it, it was also very difficult to figure out what it actually was. Once it was imported into Cinema 4D we extruded the object which meant that the single line was pretty much rotated 360 degrees around which then produced the full object. This step is demonstrated in the image situated below.
After making the bottle, we needed to make the overall texture and appearance of the object as realistic as possible. Therefore we needed to add some form of liquid into the inside of the object, along with the lighting on the exterior being correct and the general texture of the object being correct. The exterior of the object needed to be transparent so that the inside liquid could be visible.
We then moved onto making the bottle cap, which proved slightly more difficult as there was various things we needed to consider in order to make the cap look as realistic as possible. The process was similar to making the bottle, only this time there was already another object within the canvas so we had to make sure that we placed it in the correct position or else it would interfere with the current piece.
We then moved onto importing the labels onto the objects, this was done using masks and templates which had been previously made. Jay took us through step by step what we needed to do to ensure that the labels were put on correctly.
Finally, we rendered the image in order to create the final image.
We also made cans using the same process, this particular workshop was very interesting for me as I currently work for a brewery and they have asked me to produce promotional material for them. Therefore this will be vital for me in the future when producing these pieces.