Monday, 23 October 2017

Cinema 4D Surface/Deformers/Textures/Particles

This was the second Cinema 4D workshop that we worked on, this session was all about exploring different aspects of the software and how easy it would be to produce something that was not only visually interesting but also professional looking. We looked at creating particles and patterns which would then be applied into both still and moving images and animations which we would export at the end of the session.

For the first part of the workshop we made a simple outline of a square.


We then extruded the object and applied the twist tool to create a twisted tube. 


Then I crated a material which used the checkerboard effect which we then applied to the inside of the twisted tube, to make an almost trippy pattern.


We then created a sphere, which we also applied this colour way too but we changed it slightly so that the sphere would stand out in the centre of the piece. 


This is what it looked like in render preview.




We then animated the piece so that there were multiple particles floating round the tube. At the end of this post there will be a video containing all of the things that I have made during this session. 




This next part, was all about making an interesting looking background quickly and efficiently but with minimal effort. The outcome was extremely professional looking. 





The final part of the workshop was to create an animated scene which could be used as a title sequence or just a simple informative piece about the topic chosen. 

Finally I created an After Effects document which contained all of the animated work I had produced during that day, it made it much easier for me to upload and store. 

Cinema 4D Surface/Deformers/Textures/Particles from Jessica Mountford on Vimeo.